WEST SIDE CALI KILLERS
Create-a-class explained - confirmed perks and weapons. 23104840
WEST SIDE CALI KILLERS
Create-a-class explained - confirmed perks and weapons. 23104840
WEST SIDE CALI KILLERS
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 Create-a-class explained - confirmed perks and weapons.

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Create-a-class explained - confirmed perks and weapons. Empty
PostSubject: Create-a-class explained - confirmed perks and weapons.   Create-a-class explained - confirmed perks and weapons. I_icon_minitimeTue Aug 14, 2012 4:29 pm

Call of Duty: Black Ops 2 multiplayer was playable in Cologne at a pre-show event hosted by Activision. VG247 was at the scene to play a full two hours, and to make note of the games exhaustive new create-a-class system, as well as perks, attachments, gadgets and more.

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Before the carnage began, Treyarch studio head Mark Lamia took to the stage to talk us through Black Ops 2′s overhauled create-a-class system, which the developer dubbed internally as ‘Pick 10′.

Why ‘Pick 10′? Because you are free to choose any ten items from a Black Ops 2 arsenal of over 100 separate pieces of kit, rewards, modifiers and perks. You can choose anything – even sacrifice your primary weapon in favour of another perk if you wish.

Fancy three perks and three score streak rewards in your class? That’ll be six of you ten points. Want a shotgun with reduced recoil and a sight? That’ll be three points. It’s entirely up to you how you tailor your load-out.

You can even spend one of your ten points on a ‘Wildcard’ – a modifer that allows you to bent the ten point rule slightly, such as taking a third attachment for your gun, or a second perk from one of the three perk tiers.

Another Wildcard lets you set your weapon’s fire mode, so you can turn your fully automatic Type 25 rifle into a burst or single shot if you fancy some more control. It’s a massive system with a hue number of possibilities.

Bets of all this doesn’t let people break the rules, because your ten points are spend quicker than you realise. You can then swap items in and out to get some of your allowance back, and to really hone your custom class.

You can’t unlock everything in one playthrough either. Each time you level up by gaining experience, you get one unlock token and a choice of seven new pieces of kit. You can only pick one. The only way to get everything is to Prestige.

So, here is a complete rundown of every ‘Pick 10′ item in the Black Ops 2 build we played. This isn’t everything the game has to offer, but it’s a decent-sized wedge.

Guns

Assault rifles

Type 25
M8A1
SA-58
SIG556
SCAR-H
AN-94
SMR

Shotguns

M1216
Saiga-12
R-870 MCS

LMG

LSAT
QBB LSW
Mk 48

Sniper Rifles

DSR 50
SVU-AS
Ballista

SMG

MP7
Chicom CQB
PDW-57
Skorpio EVO III
MSMC

Specials

Assault Shield (Metal riot shield that can be planted into the ground as makeshift cover)

Secondary

Launchers

FHJ-18 AA (Vehicle lock-on, two rockets)
RPG
SMAW

Pistols

KAP-40
Tac-45
Executioner
B23R

Lethal Slot

Grenade
Semtex
Combat axe
Claymore
C4
Bouncing Betty

Attachments

Reflex sight
ACOG sight
Target Finder (Paints red squares around hostiles)
Hybrid Optic
Suppressor
Fast Mag
Fore Grip
Laser Sight
Adjustable Stock
Quickdraw
Millimetre Scanner
Grenade Launcher
Select Fire Mode
FMJ Rounds
Extended Clip

Tactical slot

Black Hat PDA (Get close to enemy equipment and point this data pad at it to hack it and turn it against enemies. Takes ages to hack though!)
Smoke grenade
Sensor grenade
Flashbang
Concussion grenade
Shock charge (a throwable stick that emits an electric shock across a surface, rooting targets to the spot)
Tactical Insertion

Wildcards (Bend the rules of the ‘Pick 10′ system slightly)

Perk 1 Greed (Lets you choose a second perk from tier 1)
Perk 2 Greed
Perk 3 Greed
Primary Gunfighter
Secondary Gunfighter
Overkill
Danger Close
Tactician

Perks (Note: Perks can no longer go pro)

Tier 1

Ghost (Now only hides you from UAVs when you are moving)
Lightweight
Flak Jacket
Blind Eye
Hardline
Lightweight

Tier 2

Cold Blooded
Hard Wired
Scavenger
Toughness
Fast Hands

Tier 3

Dead Silence
Engineer
Tactical Mask
Extreme Conditioning
Awareness
Dexterity

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